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35件のコメント

  1. Items like lockpicks or first aid kits need to be equipped or used via the "backpack action" to have an effect.
    Scorpion tails weight 20 pounds each.
    Water flasks do nothing, they're just a flavor item.
    You can throw a flare by just clicking on the ground.

    And just to vent my frustration by yelling at the TV, right click on your weapon slots for the love of god!

  2. Very early text adventure games also had you "talk" to the game and manually type in commands like "go south" "look door" "ask about …" etc. One notable try to revive and push in-game chatbots was Douglas Adams' Starship Titanic that tried to build entirely around this feature. ST was panned, with consensus being that technology (as well as rewarding design for trying hundreds of speech options that don't actually progress the story) wasn't quite there yet. Even in FO1 there are only like a dozen keywords per NPC that it recognizes, it's a guessing game. I too am curious if modern chatbots could push this concept. But chat AI trains itself on the internet right? So if it was a game element, they'd still have to write every line manually.

  3. Many of Obsidians New Vegas devs worked on Fallout 1 and 2. I'd recommend reading at least the controls and basics in the manual. Now some basic tips, you can lockpick with no picks, picks increase the success chance, using the backpack in the right click menu brings up your quick use inventory, bring this menu up and select the lockpicks and use them on the locked thing, you can also equip it in your hand and use it that way. This is how you use most items on the environment or NPCs. In shops many tables and shelves are part of the shop inventory, so at 1:10:20 if you would have picked the buy option it would have been different items for trade. Red area transition zones leave the town/ area, green for moving to the next part inside the larger area. You access follower inventory by using the "Steal" skill on them, don't worry, you will never be caught/ have consequences for this, they can use weapons and stimpacks you give them, they can not equip armor you give, you have to tell them to equip their best weapon after you give it to them for them to switch to it, also followers do not have infinite ammo, you have to give them more. Technically you can use the barter function to trade with followers, and many other non trader NPCs, so you can give him stuff freely this way, but can't take stuff back for free, kinda more realistic in a way.

  4. The way you interact with this game is much like my first time, and I am really enjoying it. It keeps it up, vault dweller

  5. So a portion of the team in Obsidian that worked on New Vegas were a part of the teams that made Fallout 1 and 2.

  6. Mapo, this game takes place a solid 100 years before new vegas. Just so you know, Caesar isn't a thing yet, Shady sands is just Shady sands, no NCR either.

  7. I remember stumbling on an unfortunate bug that prevented me from completing a quest. That sucked. Also the fact that NPCs can get in the way and physically block doorways was particularly infuriating, but they fixed it in Fallout 2. Very rough around the edges, but I still prefer Fallout 1 to its sequel though. Feels very cozy.

  8. You can see your quest logs,click on status and choose location. It will show you all quests from this location

  9. Somebody’s already modding Skyrim with AI so you can talk to the NPC’s. The results are already crazy and it’s in its infancy.

  10. You barter with ian to access his inventory. If i remember you need to make sure he has enough ammo and stims, otherwise he can run out and have to go melee? I think so from what i remember

  11. Mapo, did you play the original trilogy Prince of Persia games? I think you mentioned in your latest live stream that you never played any. If not, I really suggest you try them out, maybe on stream like GOW. They are super fun games, with a great story, and they hold up today very well.

  12. Aww.. You reloaded. You should have dealt with the consequences of giving your spears away. Live and learn is the name of the game. Lol

  13. 16:03 – about AI in gaming, there already are mods for skyrim that allow you to type (or say something using a mic) to npcs and they will generate a logical voiced response. Future is here…

  14. I don't really want to backseat or tell you you're playing the game wrong, but my advice for choosing perks is to choose perks that have a distinct or unique effect rather than those that just boost some numbers, unless maybe if those numbers involve stat points or action points, or are otherwise relatively high. These can change the way the game feels in a much more tangible way, which most of the time affects your enjoyment of the game more. Also, perks are generally more important than levels, but are rarer, so anything that affects experience or levels just feed into themselves less effectively than just picking something else.

    Perks like Faster Healing, Healer, Night Vision, and Swift Learner won't make much of a difference in how you play the game. Bonus HtH damage, Earlier Sequence, Smooth Talker, and Strong Back can be useful if they hit some good threshold, or make the game a little bit more comfortable.

    Awareness gives you unique information you won't know otherwise (especially enemy HP, but also what weapon they're using), which may be redundant if you're experienced with the game, but it's great for a new player. Quick Pockets can be useful, and its effect will likely be felt whenever you access your inventory, especially if you haven't learned how to reload without going into your inventory yet.

  15. About that feature in Fallout to type your own questions, it's very rare in games today but it was a thing in games such as Black Sect on Amstrad (or any sort of RPG games) at the time. You literally had to type every action, including moving from scene to scene. I remember a screen in one of those games, where you had to answer "it sleeps" to a guard asking you "what does the cat do?" as a code phrase to be allowed entrance. There were many occasions for instant death in these games, including being rude to some people or forgetting to equip something first. I believe the feature is still in the first Fallout as a tribute to that era of text-based RPGs, which wasn't that long ago at the time (Black Sect was 4 years before Fallout).

  16. hey Mapo, someone probably said this already, maybe your mods did, but you should try to talk to everybody. life is like a box of chocolates, you never know what you're gonna get

  17. RPG and text parser enjoyers should definitely look at Wizardry 8. All its conversations are via parser (it does remember valid keywords you hear/use), and there's a lot of fun lines and responses to find among the voiced characters.

  18. 35:10 – I believe right clicking on your equipped item changes it's firing mode, allowing you to reload outside of the inventory (which costs more and should be done if you're doing multiple actions in there like stimpacks… you can use more than one stimpack) or make called shots. You can see ammo count in the thin green line to the right of the equipped weapon.
    41:15 – If I'm remembering right, you should manually unload that gun before selling it.
    50:05 – Shaded ground marks a transition zone, green for a different location in the same area while blackish red is out to the world map.
    1:07:32 – In the future the Perk list will be longer than what is displayed, don't forget to use the arrow key the make sure you're actually at the end of the list before picking one.
    1:09:35 – Skills can go up to 200%.

  19. I've been playing this alongside you and while there is some jank, and frustration (especially with Ian) here and there, I agree wholeheartedly that this game is a lot of fun. Has a lot of pleasant surprises for an old game.

    More and more these days I've been delving into old classics that I never got to play and come through so thoroughly surprised. Been playing Thief Gold and the OG Doom and those are straight bangers as well. Can't wait to get to Fallout 2

  20. "I'm having such a ridiculous amount of fun" – yeah, that's basically Fallout 1 (and 2) for you.
    Some wonkiness, loads and loads of fun and ridiculousness in, sometimes, equal measures.
    May the Wasteland give you no trouble.

  21. Mapo showing his young age in this one. 🙂 it's neat to see someone getting excited over the Ask About feature, even though most of us that grew up with Sierra adventure games were happy when they moved away from it.

  22. Kinda hoping you play through the whole Fallout series, including New Vegas, if only to hear your commentary over them!! I think I missed if you said you were going to play everything…

  23. I don't know if you're a Big Bang Theory fan but your sincere excitement when you're in combat reminds me of an episode when Sheldon rediscovers the old-school text games (MUD?). It is so freaking adorable. I was grinning from ear to ear.
    Thank you for being patient with the old mechanics. It took me a number of tries before I just stopped and read things, and then it just clicked. Love that you're commenting on things that you had no idea started from F01. I had some knowledge and experience before F3 onwards, as I grew up playing FTactics, but it's like learning it all again. <3 Thank you~

  24. Molerats are much bigger and much more hairy in Fallout 1 and 2 than in the other games. That what is called Molerat in Fallout 3 and 4 is called Pig.Rat or Swine.Rat in the first two. Also, lit flares are deadly if you aim at the eyes, for bigger enemies like Mutants or Deathclaws. That things really hurt.

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